61 lines
2.1 KiB
C#
61 lines
2.1 KiB
C#
using Kryz.CharacterStats;
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using Kryz.CharacterStats.Examples;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "DamageOutputModifierEffect", menuName = "RiftMayhem/AbilitySystem/Effects/DamageOutputModifier Effect", order = 1)]
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public class DamageOutputModifierEffect : StatusEffect
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{
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public float damageOutputModifierPercentage;
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public bool avoidEnemies = false;
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DamageOutputModifierEffectInstance targetDamageOutputModifierEffect;
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public override void ApplyEffect(Taggable user, List<Taggable> targets)
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{
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base.ApplyEffect(user, targets);
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if (applyToTargetsHit)
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{
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foreach (Taggable target in targets)
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{
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if(avoidEnemies)
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{
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if (!user.AlliedTagsContains(target.targetTag)) continue;
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}
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targetDamageOutputModifierEffect = target.GetComponent<DamageOutputModifierEffectInstance>();
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targetDamageOutputModifierEffect.ApplyEffect(this, CalculateFinalAmount(user));
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}
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}
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if(applyToSelf)
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{
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targetDamageOutputModifierEffect = user.GetComponent<DamageOutputModifierEffectInstance>();
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targetDamageOutputModifierEffect.ApplyEffect(this, CalculateFinalAmount(user));
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}
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}
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private float CalculateFinalAmount(Taggable user)
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{
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float finalAmount = damageOutputModifierPercentage;
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CharacterStats stats = user.GetComponent<CharacterStats>();
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foreach (var statInfluence in influencingStats)
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{
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if (stats.primaryStatsDictionary.TryGetValue(statInfluence.statTag.name.ToLower(), out CharacterStat stat))
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{
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finalAmount += stat.Value * statInfluence.percentInfluence;
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}
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else if (stats.secondaryStatsDictionary.TryGetValue(statInfluence.statTag.name.ToLower(), out CharacterStat secondaryStat))
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{
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finalAmount += secondaryStat.Value * statInfluence.percentInfluence;
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}
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}
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return finalAmount;
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}
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}
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