Pedro Gomes 86deb651ba Build Manager & new abilities update
- Build Manager system to allow swapping, saving and loading build setups for characters
- Necromancer new channeled ability: Soulfire
- Mage new melee ability: Cold Slash
- Mage new summon ability: Mirror Image
- Added summon ability support to spawn more than one minion per cast
2024-12-27 23:23:10 +00:00

44 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BuildLibrary : MonoBehaviour
{
#region Singleton
private static BuildLibrary _instance;
// Public reference to the singleton instance
public static BuildLibrary Instance
{
get
{
// If the instance doesn't exist, try to find it in the scene
if (_instance == null)
{
_instance = FindObjectOfType<BuildLibrary>();
// If it's still null, create a new GameObject and add the component
if (_instance == null)
{
GameObject singletonObject = new GameObject(typeof(BuildLibrary).Name);
_instance = singletonObject.AddComponent<BuildLibrary>();
}
}
return _instance;
}
}
#endregion
public List<ClassBuildLibrary> classBuildLibraries = new List<ClassBuildLibrary>();
public List<BaseAbility> GetBaseAbilities(GameTag characterClass)
{
for (int i = 0; i < classBuildLibraries.Count; i++)
{
if (classBuildLibraries[i].characterClass == characterClass)
return classBuildLibraries[i].possibleClassAbilities;
}
return null;
}
}