Pedro Gomes 833a6dc239 Job updates
- added multiple waves of enemies spawn before boss instead of single wave + boss
- added Multi job reward for every X jobs players can claim a bonus reward (using job templates)
2024-06-29 23:14:57 +01:00

21 lines
609 B
C#

using Kryz.CharacterStats.Examples;
using Kryz.CharacterStats;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
[CreateAssetMenu(fileName = "ZoneData", menuName = "RiftMayhem/Settings/Zones/ZoneData", order = 0)]
public class ZoneData : ScriptableObject
{
[Header("In-game name:")]
public string zoneName;
[Header("Respective Level to Load Name:")]
public string levelName;
[Header("IsHostileZone:")]
public bool isHostileZone = true;
[Header("Runtime Data:")]
public List<Transform> spawnPoints = new List<Transform>();
}