- added multiple waves of enemies spawn before boss instead of single wave + boss - added Multi job reward for every X jobs players can claim a bonus reward (using job templates)
23 lines
525 B
C#
23 lines
525 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class GameScene : MonoBehaviour
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{
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[SerializeField] private ZoneData zone;
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[SerializeField] private GameEvent_ZoneData onGameSceneLoaded;
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[SerializeField] private List<Transform> spawnPoints = new List<Transform>();
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private void Awake()
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{
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zone.spawnPoints = spawnPoints;
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onGameSceneLoaded.Raise(zone);
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}
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// Start is called before the first frame update
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void Start()
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{
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}
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}
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