- added multiple waves of enemies spawn before boss instead of single wave + boss - added Multi job reward for every X jobs players can claim a bonus reward (using job templates)
27 lines
703 B
Plaintext
27 lines
703 B
Plaintext
%YAML 1.1
|
|
%TAG !u! tag:unity3d.com,2011:
|
|
--- !u!114 &11400000
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: af4d16026a0a933489be6df5f94e90aa, type: 3}
|
|
m_Name: MultiJob_Template_01
|
|
m_EditorClassIdentifier:
|
|
title: Multi Job Bonus
|
|
description:
|
|
showJobTitlePrefix: 1
|
|
zoneName:
|
|
levelName:
|
|
isHostileZone: 0
|
|
baseCoinReward: 150
|
|
baseExperienceFinalReward: 600
|
|
baseReputationFinalReward: 3
|
|
percentCoinReward: 0.2
|
|
percentExperienceFinalReward: 0.2
|
|
percentReputationFinalReward: 0.1
|