245 lines
14 KiB
Plaintext
245 lines
14 KiB
Plaintext
Using pre-set license
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Built from '2021.3/staging' branch; Version is '2021.3.26f1 (a16dc32e0ff2) revision 10579395'; Using compiler version '192829333'; Build Type 'Release'
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OS: 'Windows 11 (10.0.22631) 64bit Professional' Language: 'en' Physical Memory: 65388 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
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COMMAND LINE ARGUMENTS:
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C:\Program Files\Unity\Hub\Editor\2021.3.26f1\Editor\Unity.exe
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-adb2
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-batchMode
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-noUpm
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-name
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AssetImportWorker0
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-projectPath
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C:/Users/prdcg/Documents/Git/Rift-Mayhem
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-logFile
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Logs/AssetImportWorker0.log
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-srvPort
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63727
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Successfully changed project path to: C:/Users/prdcg/Documents/Git/Rift-Mayhem
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C:/Users/prdcg/Documents/Git/Rift-Mayhem
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-bucket-allocator-granularity=16"
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"memorysetup-bucket-allocator-bucket-count=8"
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"memorysetup-bucket-allocator-block-size=33554432"
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"memorysetup-bucket-allocator-block-count=8"
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"memorysetup-gfx-main-allocator-block-size=16777216"
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"memorysetup-profiler-bucket-allocator-bucket-count=8"
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"memorysetup-profiler-bucket-allocator-block-size=33554432"
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"memorysetup-profiler-bucket-allocator-block-count=8"
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"memorysetup-profiler-allocator-block-size=16777216"
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"memorysetup-profiler-editor-allocator-block-size=1048576"
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"memorysetup-temp-allocator-size-main=16777216"
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"memorysetup-temp-allocator-size-background-worker=32768"
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"memorysetup-temp-allocator-size-job-worker=262144"
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"memorysetup-temp-allocator-size-preload-manager=33554432"
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"memorysetup-temp-allocator-size-cloud-worker=32768"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gfx=262144"
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Player connection [21568] Host "[IP] 192.168.1.68 [Port] 0 [Flags] 2 [Guid] 2963079087 [EditorId] 2963079087 [Version] 1048832 [Id] WindowsEditor(7,Pedro) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...
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Player connection [21568] Host "[IP] 192.168.1.68 [Port] 0 [Flags] 2 [Guid] 2963079087 [EditorId] 2963079087 [Version] 1048832 [Id] WindowsEditor(7,Pedro) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
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Refreshing native plugins compatible for Editor in 82.77 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 2021.3.26f1 (a16dc32e0ff2)
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.3.26f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path C:/Users/prdcg/Documents/Git/Rift-Mayhem/Assets
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GfxDevice: creating device client; threaded=0; jobified=0
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Direct3D:
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Version: Direct3D 11.0 [level 11.1]
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Renderer: NVIDIA GeForce RTX 3070 (ID=0x2488)
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Vendor: NVIDIA
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Driver: 31.0.15.5222
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Initialize mono
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Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.3.26f1/Editor/Data/Managed'
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Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.3.26f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.3.26f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56716
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Registered in 0.003182 seconds.
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Native extension for WindowsStandalone target not found
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Android Extension - Scanning For ADB Devices 177 ms
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Refreshing native plugins compatible for Editor in 54.91 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Mono: successfully reloaded assembly
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Domain Reload Profiling:
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ExecutionOrderSort2 (0ms)
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Platform modules already initialized, skipping
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Registering precompiled user dll's ...
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Begin MonoManager ReloadAssembly
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Symbol file LoadedFromMemory doesn't match image C:\Users\prdcg\Documents\Git\Rift-Mayhem\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
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Symbol file LoadedFromMemory doesn't match image C:\Users\prdcg\Documents\Git\Rift-Mayhem\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
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Native extension for WindowsStandalone target not found
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Native extension for Android target not found
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Refreshing native plugins compatible for Editor in 0.59 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Mono: successfully reloaded assembly
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Domain Reload Profiling:
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BeginReloadAssembly (73ms)
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ExecutionOrderSort (0ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (12ms)
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ProcessInitializeOnLoadAttributes (147ms)
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ProcessInitializeOnLoadMethodAttributes (16ms)
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AfterProcessingInitializeOnLoad (4ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (5ms)
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Platform modules already initialized, skipping
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========================================================================
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Worker process is ready to serve import requests
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
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Refreshing native plugins compatible for Editor in 0.58 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 3417 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 28 unused Assets / (285.4 KB). Loaded Objects now: 3889.
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Memory consumption went from 206.5 MB to 206.3 MB.
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========================================================================
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path: Assets/Resources/PlayerPrefab.prefab
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artifactKey: Guid(9c432d220280f704684a6d5b9354c782) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Native extension for WindowsStandalone target not found
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Native extension for Android target not found
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Mono: successfully reloaded assembly
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