13 lines
275 B
C#
13 lines
275 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[System.Serializable]
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public class PlayerData
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{
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public int currentLevel;
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public float currentExperience;
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public int availablePointsToAllocate;
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public int[] allocatedStatPoints;
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}
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