79 lines
1.7 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace Kryz.CharacterStats.Examples
{
public class Inventory : MonoBehaviour
{
[SerializeField] List<Item> items;
[SerializeField] Transform itemsParent;
[SerializeField] ItemSlot[] itemSlots;
public UnityEvent_Item OnItemRightClickedEvent = new UnityEvent_Item();
private void Awake()
{
for (int i = 0; i < itemSlots.Length; i++)
{
itemSlots[i].OnRightClickEvent.AddListener((X) => OnItemRightClickedEvent.Invoke(X));
}
}
private void Start()
{
RefreshUI();
}
private void OnValidate()
{
if (itemsParent != null)
{
itemSlots = itemsParent.GetComponentsInChildren<ItemSlot>();
RefreshUI();
}
}
private void RefreshUI()
{
int i = 0;
for (; i < items.Count && i < itemSlots.Length; i++)
{
itemSlots[i].Item = items[i];
}
for (; i < itemSlots.Length; i++)
{
itemSlots[i].Item = null;
}
}
public bool AddItem(Item item)
{
if (IsFull())
return false;
items.Add(item);
RefreshUI();
return true;
}
public bool RemoveItem(Item item)
{
if (items.Remove(item))
{
RefreshUI();
return true;
}
return false;
}
public bool IsFull()
{
return items.Count >= itemSlots.Length;
}
}
}