RiftMayhem/Assets/Scripts/UI/WorldJobsListingUI/WorldJobsListingUIController.cs
Pedro Gomes 7d28666e14 Boss & job complete Update
- Boss after rift clearance
- job completed event
- job rewards awarded on completion
2024-06-12 23:12:39 +01:00

78 lines
2.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class WorldJobsListingUIController : MonoBehaviour
{
[Header("Components:")]
[SerializeField] private GameObject jobsListingUI;
[SerializeField] private Button closeButton;
[Header("Events:")]
[SerializeField] private GameEvent onJobsListingUIClosed;
[Header("Listeners:")]
[SerializeField] private GameEventListener onJobsBoardInteracted;
[SerializeField] private GameEventListener onJobsBoardReleased;
[SerializeField] private GameEventListener_ZoneData onGameSceneLoaded;
[SerializeField] private GameEventListener onDifficultyChanged;
[SerializeField] private GameEventListener onAvailableJobsUpdated;
private List<JobListingButton> zoneButtons = new List<JobListingButton>();
JobRewardSettings jobRewardSettings;
private void Awake()
{
onJobsBoardInteracted.Response.AddListener(() => ToggleUIPanel(true));
onJobsBoardReleased.Response.AddListener(() => ToggleUIPanel(false));
onGameSceneLoaded.Response.AddListener(DisableZoneButton);
//onDifficultyChanged.Response.AddListener(UpdateJobsOnButtons);
onAvailableJobsUpdated.Response.AddListener(UpdateJobsOnButtons);
SetupButtons();
closeButton.onClick.AddListener(() => ToggleUIPanel(false));
}
private void ToggleUIPanel(bool visible)
{
jobsListingUI.SetActive(visible);
if (!visible)
onJobsListingUIClosed.Raise();
}
private void DisableZoneButton(ZoneData zoneData)
{
ZoneData buttonData;
for (int i = 0; i < zoneButtons.Count; i++)
{
buttonData = zoneButtons[i].GetZoneData();
if (buttonData == null) continue;
if (buttonData.levelName == zoneData.levelName)
zoneButtons[i].ToggleInteractable(false);
else
zoneButtons[i].ToggleInteractable(true);
}
}
private void SetupButtons()
{
foreach (JobListingButton button in jobsListingUI.GetComponentsInChildren<JobListingButton>(true))
{
zoneButtons.Add(button);
}
}
private void UpdateJobsOnButtons()
{
foreach (JobListingButton button in zoneButtons)
{
if (button.GetZoneData() == null) continue;
button.UpdateJobData(JobManager.Instance.availableJobs.Find(job => job.zoneName == button.GetZoneData().zoneName));
}
}
}