- Boss after rift clearance - job completed event - job rewards awarded on completion
70 lines
2.2 KiB
C#
70 lines
2.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[System.Serializable]
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public class JobInstance
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{
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public int templateIndex;
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public string title;
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public string description;
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public bool showJobTitlePrefix;
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public string zoneName;
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public string levelName;
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public bool isHostileZone;
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public int coinReward;
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public float experienceReward;
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public float reputationReward;
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public bool completed;
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public void SetupJobDescription(string title, string description, bool showJobTitlePrefix)
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{
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this.title = title;
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this.description = description;
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this.showJobTitlePrefix = showJobTitlePrefix;
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}
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public void SetupZone(string zoneName, string levelName, bool isHostileZone)
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{
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this.zoneName = zoneName;
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this.levelName = levelName;
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this.isHostileZone = isHostileZone;
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}
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public void SetupRewards(int coin, float experience, float reputation)
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{
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coinReward = coin;
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experienceReward = experience;
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reputationReward = reputation;
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}
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public void UpdateRewardsBasedOnTemplateAndDifficulty(JobTemplate usedTemplate)
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{
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coinReward = Mathf.RoundToInt(usedTemplate.baseCoinReward + usedTemplate.baseCoinReward * usedTemplate.percentCoinReward * (GameDifficultyController.Instance.GetCurrentDifficultyLevel() - 1));
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experienceReward = usedTemplate.baseExperienceFinalReward + usedTemplate.baseExperienceFinalReward * usedTemplate.percentExperienceFinalReward * (GameDifficultyController.Instance.GetCurrentDifficultyLevel() - 1);
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reputationReward = usedTemplate.baseReputationFinalReward + usedTemplate.baseReputationFinalReward * usedTemplate.percentReputationFinalReward * (GameDifficultyController.Instance.GetCurrentDifficultyLevel() - 1);
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}
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public JobInstance()
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{
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}
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public JobInstance(JobTemplate jobTemplate)
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{
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this.title = jobTemplate.title;
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this.description = jobTemplate.description;
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this.showJobTitlePrefix = jobTemplate.showJobTitlePrefix;
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this.zoneName = jobTemplate.zoneName;
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this.levelName = jobTemplate.levelName;
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this.isHostileZone = jobTemplate.isHostileZone;
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completed = false;
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}
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} |