Pedro Gomes 7d28666e14 Boss & job complete Update
- Boss after rift clearance
- job completed event
- job rewards awarded on completion
2024-06-12 23:12:39 +01:00

78 lines
1.7 KiB
C#

using Photon.Pun;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class CoinBag : MonoBehaviour
{
[SerializeField] private TMP_Text coinText;
[SerializeField] private GameEventListener_Int onCoinDrop;
[SerializeField] private GameEventListener onJoinedRoom;
[SerializeField] private GameEventListener_JobInstance onJobCompleted;
public int currentCoin;
CoinData coinData = new CoinData();
private void Awake()
{
onCoinDrop.Response.AddListener(ChangeAmount);
onJoinedRoom.Response.AddListener(LoadCoins);
onJobCompleted.Response.AddListener(job => ChangeAmount(job.coinReward));
UpdateCoinText();
}
public void ChangeAmount(int amount)
{
currentCoin += amount;
SaveCoinData();
UpdateCoinText();
}
public bool SpendCoin(int amount)
{
if (currentCoin - amount < 0)
return false;
currentCoin -= amount;
SaveCoinData();
UpdateCoinText();
return true;
}
private void UpdateCoinText()
{
coinText.text = currentCoin.ToString();
}
private void SaveCoinData()
{
coinData.totalCoin = currentCoin;
PlayerDataHandler.Instance.SavePlayerCoinData(PhotonNetwork.NickName, coinData);
}
private void LoadCoins()
{
coinData = PlayerDataHandler.Instance.LoadPlayerCoinData(PhotonNetwork.NickName);
if (coinData != null)
{
Debug.Log("Success Loading CoinData");
currentCoin = coinData.totalCoin;
UpdateCoinText();
}
else
coinData = new CoinData();
}
}