RiftMayhem/Assets/Scripts/RiftSystem/RiftRaiding/RiftRaidLevelSettings.cs

13 lines
354 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using static GameConstants.EnemySpawning;
[System.Serializable]
public class RiftRaidLevelSettings
{
public List<EnemyID> possibleEnemies = new List<EnemyID>();
public List<Transform> spawnPoints = new List<Transform>();
public Transform playerBaseSpawnPoint;
}