13 lines
354 B
C#
13 lines
354 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using static GameConstants.EnemySpawning;
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[System.Serializable]
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public class RiftRaidLevelSettings
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{
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public List<EnemyID> possibleEnemies = new List<EnemyID>();
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public List<Transform> spawnPoints = new List<Transform>();
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public Transform playerBaseSpawnPoint;
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}
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