Pedro Gomes 74a9c2b940 Major rework on items
- Refactor items from predefined scriptables only, to template based into item instances
- Added equipped item tooltip to facilitate comparing items
- Added modular craftable items
2025-01-03 19:40:35 +00:00

23 lines
324 B
C#

using Kryz.CharacterStats.Examples;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu]
public class ConsumableItem : Item
{
public virtual void Consume()
{
}
}
public class ConsumableItemInstance : ItemInstance
{
public virtual void Consume()
{
}
}