70 lines
1.4 KiB
C#

using Photon.Pun;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class CoinBag : MonoBehaviour
{
[SerializeField] private TMP_Text coinText;
[SerializeField] private GameEventListener_Int onCoinDrop;
public int currentCoin;
CoinData coinData = new CoinData();
string playerCoinKey;
private void Awake()
{
playerCoinKey = GameConstants.PlayerPrefsKeys.GetPlayerCoinKey(PhotonNetwork.NickName);
if (GameStatePersistenceManager.Instance.HasDataForKey(playerCoinKey))
{
coinData = GameStatePersistenceManager.Instance.LoadData<CoinData>(playerCoinKey);
currentCoin = coinData.totalCoin;
}
else
currentCoin = 0;
onCoinDrop.Response.AddListener(ChangeAmount);
UpdateCoinText();
}
public void ChangeAmount(int amount)
{
currentCoin += amount;
SaveCoinData();
UpdateCoinText();
}
public bool SpendCoin(int amount)
{
if (currentCoin - amount < 0)
return false;
currentCoin -= amount;
SaveCoinData();
UpdateCoinText();
return true;
}
private void UpdateCoinText()
{
coinText.text = currentCoin.ToString();
}
private void SaveCoinData()
{
coinData.totalCoin = currentCoin;
GameStatePersistenceManager.Instance.SaveData(playerCoinKey, coinData);
}
}