- Refactor items from predefined scriptables only, to template based into item instances - Added equipped item tooltip to facilitate comparing items - Added modular craftable items
15 lines
306 B
C#
15 lines
306 B
C#
using Kryz.CharacterStats.Examples;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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[System.Serializable]
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public class UnityEvent_Item : UnityEvent<Item>
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{
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}
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[System.Serializable]
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public class UnityEvent_ItemInstance : UnityEvent<ItemInstance>
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{
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} |