18 lines
467 B
C#
18 lines
467 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class MinimapSize : MonoBehaviour
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{
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GameObject MinimapMesh;
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public void SetSize()
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{
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MinimapMesh = FindObjectOfType<MinimapMesh>().gameObject;
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if (MinimapMesh != null)
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{
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float size = MinimapMesh.GetComponent<MeshFilter>().mesh.bounds.size.magnitude;
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GetComponent<Camera>().orthographicSize = size*0.5f;
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}
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}
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} |