- Refactor items from predefined scriptables only, to template based into item instances - Added equipped item tooltip to facilitate comparing items - Added modular craftable items
22 lines
562 B
C#
22 lines
562 B
C#
using Kryz.CharacterStats.Examples;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ConsumableItemHandler : MonoBehaviour
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{
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private void Awake()
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{
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Inventory.Instance.OnItemRightClickedEvent.AddListener(OnItemRightClicked);
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}
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private void OnItemRightClicked(ItemInstance clickedItem)
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{
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if(clickedItem is ConsumableItemInstance)
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{
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if (Inventory.Instance.RemoveItem(clickedItem))
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((ConsumableItemInstance)clickedItem).Consume();
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}
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}
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}
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