2025-02-09 18:57:59 +00:00

20 lines
362 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MBT
{
public abstract class Leaf : Node, IChildrenNode
{
public sealed override void AddChild(Node node)
{
return;
}
public sealed override void RemoveChild(Node node)
{
return;
}
}
}