48 lines
980 B
C#

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class DamageArgs
{
public BaseAbility source;
public BaseEffect effect;
public Taggable user;
public Taggable target;
public float currentValue;
public DamageType damageType;
public EffectApplicationMethod applicationMethod;
public bool isCrit;
public int totalTargetsHit;
public bool targetDead;
}
public class HealArgs
{
public BaseAbility source;
public BaseEffect effect;
public Taggable user;
public Taggable target;
public float currentValue;
public EffectApplicationMethod applicationMethod;
public bool isCrit;
public int totalTargetsHit;
}
public class InvulnerabilityArgs
{
public Taggable user;
public bool isImmune;
}
public class DodgeArgs
{
public Taggable user;
public bool dodgedSuccessfully;
}
public class BlockArgs
{
public Taggable user;
public bool blockedSuccessfully;
}