32 lines
869 B
C#
32 lines
869 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class StatusEffect : BaseEffect
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{
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public float duration;
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public StackingRule stackingRule;
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public bool applyToTargetsHit;
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[Header("Should be toggled only when you want to apply the effect ONLY to yourself")]
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public bool applyToSelf;
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public float chanceToApply = 100f;
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public int defaultNumberOfStacks = 1; //TODO: add chance to apply and increase number based on chance rolls
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public override void ApplyEffect(Taggable user, List<Taggable> targets, BaseAbility source)
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{
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base.ApplyEffect(user, targets, source);
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}
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public virtual RuntimeEffectInstance CreateEffectInstance()
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{
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return CObjectPool<RuntimeEffectInstance>.Get();
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}
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}
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public enum StackingRule
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{
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StackUnlimited,
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Refresh_And_ReplaceIfHigher,
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}
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