32 lines
869 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class StatusEffect : BaseEffect
{
public float duration;
public StackingRule stackingRule;
public bool applyToTargetsHit;
[Header("Should be toggled only when you want to apply the effect ONLY to yourself")]
public bool applyToSelf;
public float chanceToApply = 100f;
public int defaultNumberOfStacks = 1; //TODO: add chance to apply and increase number based on chance rolls
public override void ApplyEffect(Taggable user, List<Taggable> targets, BaseAbility source)
{
base.ApplyEffect(user, targets, source);
}
public virtual RuntimeEffectInstance CreateEffectInstance()
{
return CObjectPool<RuntimeEffectInstance>.Get();
}
}
public enum StackingRule
{
StackUnlimited,
Refresh_And_ReplaceIfHigher,
}