45 lines
1.4 KiB
C#
45 lines
1.4 KiB
C#
using UnityEngine;
|
|
using System.Collections.Generic;
|
|
using Kryz.CharacterStats.Examples;
|
|
using Kryz.CharacterStats;
|
|
|
|
[CreateAssetMenu(fileName = "DamageOverTimeEffect", menuName = "RiftMayhem/AbilitySystem/Effects/Damage Over Time Effect", order = 1)]
|
|
public class DamageOverTimeEffect : StatusEffect
|
|
{
|
|
[Space]
|
|
public float baseDamagePerTick;
|
|
public DamageType damageType;
|
|
|
|
TickingEffectHandler effectHandler;
|
|
|
|
|
|
|
|
public override void ApplyEffect(Taggable user, List<Taggable> targets, BaseAbility source)
|
|
{
|
|
base.ApplyEffect(user, targets, source);
|
|
|
|
|
|
if (applyToTargetsHit)
|
|
{
|
|
foreach (Taggable target in targets)
|
|
{
|
|
effectHandler = target.GetComponent<TickingEffectHandler>();
|
|
effectHandler.ApplyEffect(this, user, target, source, defaultNumberOfStacks);
|
|
}
|
|
}
|
|
if (applyToSelf)
|
|
{
|
|
effectHandler = user.GetComponent<TickingEffectHandler>();
|
|
effectHandler.ApplyEffect(this, user, user, source, defaultNumberOfStacks);
|
|
}
|
|
}
|
|
public override RuntimeEffectInstance CreateEffectInstance()
|
|
{
|
|
DamageTickingRuntimeEffectInstance instance = CObjectPool<DamageTickingRuntimeEffectInstance>.Get();
|
|
instance.baseDamagePerTick = baseDamagePerTick;
|
|
instance.damageType = damageType;
|
|
return instance;
|
|
}
|
|
|
|
|
|
} |