19 lines
381 B
C#
19 lines
381 B
C#
using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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public class MinionOwnerNameController : MonoBehaviour
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{
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[SerializeField] private TMP_Text minionNameText;
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private void Awake()
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{
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}
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private void Start()
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{
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minionNameText.text = PlayerDataHandler.Instance.currentCharacterName.Value + "'s Minion";
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}
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}
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