- Crafting UI fully functional - Crafting Stat stones and modular equippable items fully functional Notes: - Urgent need for exclusive(auto sorted) inventory for stones only - Something to do with the "trash" modular items instead of just selling - Add new uses for gold besides equipment, preset items will probably be worthless with modular crafting
56 lines
1.4 KiB
C#
56 lines
1.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[System.Serializable]
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public class InventoryData
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{
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public int[] inventoryItems;
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public InventoryData()
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{
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inventoryItems = new int[GameConstants.Sizes.TotalInventorySlots];
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for (int i = 0; i < inventoryItems.Length; i++)
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{
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inventoryItems[i] = -1;
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}
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}
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public InventoryData(int[] inventoryItems)
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{
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this.inventoryItems = new int[GameConstants.Sizes.TotalInventorySlots];
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for (int i = 0; i < inventoryItems.Length; i++)
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{
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this.inventoryItems[i] = inventoryItems[i];
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}
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}
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}
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[System.Serializable]
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public class InventoryInstanceData
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{
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[SerializeReference]
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public ItemInstance[] inventoryItems;
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public InventoryInstanceData()
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{
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inventoryItems = new ItemInstance[GameConstants.Sizes.TotalInventorySlots];
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for (int i = 0; i < inventoryItems.Length; i++)
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{
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inventoryItems[i] = null;
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}
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}
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public InventoryInstanceData(ItemInstance[] inventoryItems)
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{
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this.inventoryItems = new ItemInstance[GameConstants.Sizes.TotalInventorySlots];
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for (int i = 0; i < inventoryItems.Length; i++)
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{
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this.inventoryItems[i] = inventoryItems[i];
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this.inventoryItems[i].Icon = ItemIndexer.Instance.Items[this.inventoryItems[i].templateIndex].Icon;
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}
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}
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} |