16 lines
267 B
C#
16 lines
267 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[System.Serializable]
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public enum SecondaryStat //just dev reference
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{
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CritChance,
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CritDamage,
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AttackDamage,
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SpellDamage,
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MaxHealth,
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Armor,
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MagicResistance,
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}
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