82 lines
3.5 KiB
C#
82 lines
3.5 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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namespace Kryz.CharacterStats.Examples
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{
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public class CharacterStats : MonoBehaviour
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{
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//Primary
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public CharacterStat Strength;
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public CharacterStat Agility;
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public CharacterStat Intelligence;
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public CharacterStat Spirit;
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public CharacterStat Vitality;
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//Secondary
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public CharacterStat CritChance;
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public CharacterStat CritDamage;
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public CharacterStat AttackDamage;
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public CharacterStat SpellDamage;
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public CharacterStat MaxHealth;
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public CharacterStat Armor;
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public CharacterStat MagicResistance;
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public Dictionary<string, CharacterStat> statsDictionary = new Dictionary<string, CharacterStat>();
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public UnityEvent onUpdateStatValues = new UnityEvent();
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protected virtual void Awake()
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{
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statsDictionary.Add(nameof(Strength).ToLower(), Strength);
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statsDictionary.Add(nameof(Agility).ToLower(), Agility);
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statsDictionary.Add(nameof(Intelligence).ToLower(), Intelligence);
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statsDictionary.Add(nameof(Spirit).ToLower(), Spirit);
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statsDictionary.Add(nameof(Vitality).ToLower(), Vitality);
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statsDictionary.Add(nameof(CritChance).ToLower(), CritChance);
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statsDictionary.Add(nameof(CritDamage).ToLower(), CritDamage);
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statsDictionary.Add(nameof(AttackDamage).ToLower(), AttackDamage);
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statsDictionary.Add(nameof(SpellDamage).ToLower(), SpellDamage);
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statsDictionary.Add(nameof(MaxHealth).ToLower(), MaxHealth);
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statsDictionary.Add(nameof(Armor).ToLower(), Armor);
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statsDictionary.Add(nameof(MagicResistance).ToLower(), MagicResistance);
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onUpdateStatValues.AddListener(UpdateSecondaryStatsBasedOnPrimaryStats);
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}
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public void IncreaseAllStatPoints(int amount)
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{
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Strength.BaseValue += amount;
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Agility.BaseValue += amount;
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Intelligence.BaseValue += amount;
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Spirit.BaseValue += amount;
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Vitality.BaseValue += amount;
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onUpdateStatValues.Invoke();
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}
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public void UpdateSecondaryStatsBasedOnPrimaryStats()
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{
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AttackDamage.RemoveAllModifiersFromSource(GameConstants.ObjectSources.StrengthSource);
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Strength.RemoveAllModifiersFromSource(GameConstants.ObjectSources.LevelSource);
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Agility.RemoveAllModifiersFromSource(GameConstants.ObjectSources.LevelSource);
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Intelligence.RemoveAllModifiersFromSource(GameConstants.ObjectSources.LevelSource);
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Spirit.RemoveAllModifiersFromSource(GameConstants.ObjectSources.LevelSource);
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Vitality.RemoveAllModifiersFromSource(GameConstants.ObjectSources.LevelSource);
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//Strength.AddModifier(new StatModifier((level.currentLevel - 1), StatModType.Flat, GameConstants.ObjectSources.LevelSource));
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//Agility.AddModifier(new StatModifier((level.currentLevel - 1), StatModType.Flat, GameConstants.ObjectSources.LevelSource));
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//Intelligence.AddModifier(new StatModifier((level.currentLevel - 1), StatModType.Flat, GameConstants.ObjectSources.LevelSource));
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//Spirit.AddModifier(new StatModifier((level.currentLevel - 1), StatModType.Flat, GameConstants.ObjectSources.LevelSource));
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//Vitality.AddModifier(new StatModifier((level.currentLevel - 1), StatModType.Flat, GameConstants.ObjectSources.LevelSource));
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}
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}
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} |