- Added Player account data with list of characters - Added character selection scene - Loading and saving characters flow working with account names as filters
47 lines
1.2 KiB
C#
47 lines
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[System.Serializable]
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public class PlayerAccountData
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{
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public string userName;
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public List<string> characterNames = new List<string>();
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public PlayerAccountData()
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{
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userName = "Player1";
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characterNames = new List<string>();
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}
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public PlayerAccountData(string userName)
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{
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this.userName = userName;
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characterNames = new List<string>();
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}
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public PlayerAccountData(string userName, List<string> characters)
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{
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this.userName = userName;
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characterNames = characters;
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}
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public bool AddCharacterToPlayerAccount(string characterName)
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{
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if (!PlayerContainsCharacter(characterName))
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{
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characterNames.Add(characterName);
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Debug.Log("Added: " + characterName + " to account with name: " + userName);
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return true;
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}
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else
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{
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Debug.Log($"Failed to add {characterName} because this account already contains this name on the list");
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return false;
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}
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}
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public bool PlayerContainsCharacter(string characterName)
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{
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return characterNames.Contains(characterName);
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}
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}
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