33 lines
691 B
C#
33 lines
691 B
C#
using UnityEngine;
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using System.Collections;
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public class csPrefebMake : MonoBehaviour
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{
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public Transform MakePrefeb;
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Transform _MakePrefeb;
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public float DeadTime;
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void Start()
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{
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_MakePrefeb = Instantiate(MakePrefeb, transform.position, Quaternion.identity) as Transform;
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_MakePrefeb.transform.parent = transform;
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}
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void Update()
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{
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if(DeadTime<=0)
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return;
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if (_MakePrefeb)
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Destroy(_MakePrefeb.gameObject, DeadTime);
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else if (!_MakePrefeb)
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{
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_MakePrefeb = Instantiate(MakePrefeb, transform.position, Quaternion.identity) as Transform;
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_MakePrefeb.transform.parent = transform;
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}
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}
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}
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