Pedro Gomes 2e12515870 Multiple fix and updates
- Fix parentscript missing from npc's
- Reworked save/load data
- Character data, player coins, character inventory and equipped items now properly saved and loaded
2024-05-18 01:38:28 +01:00

75 lines
1.5 KiB
C#

using Photon.Pun;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class CoinBag : MonoBehaviour
{
[SerializeField] private TMP_Text coinText;
[SerializeField] private GameEventListener_Int onCoinDrop;
[SerializeField] private GameEventListener onJoinedRoom;
public int currentCoin;
CoinData coinData = new CoinData();
private void Awake()
{
onCoinDrop.Response.AddListener(ChangeAmount);
onJoinedRoom.Response.AddListener(LoadCoins);
UpdateCoinText();
}
public void ChangeAmount(int amount)
{
currentCoin += amount;
SaveCoinData();
UpdateCoinText();
}
public bool SpendCoin(int amount)
{
if (currentCoin - amount < 0)
return false;
currentCoin -= amount;
SaveCoinData();
UpdateCoinText();
return true;
}
private void UpdateCoinText()
{
coinText.text = currentCoin.ToString();
}
private void SaveCoinData()
{
coinData.totalCoin = currentCoin;
PlayerDataHandler.Instance.SavePlayerCoinData(PhotonNetwork.NickName, coinData);
}
private void LoadCoins()
{
coinData = PlayerDataHandler.Instance.LoadPlayerCoinData(PhotonNetwork.NickName);
if (coinData != null)
{
Debug.Log("Success Loading CoinData");
currentCoin = coinData.totalCoin;
UpdateCoinText();
}
else
coinData = new CoinData();
}
}