- Fix parentscript missing from npc's - Reworked save/load data - Character data, player coins, character inventory and equipped items now properly saved and loaded
49 lines
1.3 KiB
C#
49 lines
1.3 KiB
C#
using Kryz.CharacterStats.Examples;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ItemIndexer : MonoBehaviour
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{
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#region Singleton
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private static ItemIndexer _instance;
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// Public reference to the singleton instance
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public static ItemIndexer Instance
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{
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get
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{
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// If the instance doesn't exist, try to find it in the scene
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if (_instance == null)
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{
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_instance = FindObjectOfType<ItemIndexer>();
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// If it's still null, create a new GameObject and add the component
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if (_instance == null)
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{
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GameObject singletonObject = new GameObject(typeof(ItemIndexer).Name);
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_instance = singletonObject.AddComponent<ItemIndexer>();
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}
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}
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return _instance;
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}
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}
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#endregion
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public List<Item> Items = new List<Item>();
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protected void Awake()
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{
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// Ensure there's only one instance
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if (_instance != null && _instance != this)
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{
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Destroy(gameObject);
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return;
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}
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// If this is the first instance, set it as the singleton
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_instance = this;
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DontDestroyOnLoad(gameObject);
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}
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}
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