RiftMayhem/Assets/Scripts/Items/InventoryData.cs
Pedro Gomes 2e12515870 Multiple fix and updates
- Fix parentscript missing from npc's
- Reworked save/load data
- Character data, player coins, character inventory and equipped items now properly saved and loaded
2024-05-18 01:38:28 +01:00

29 lines
666 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class InventoryData
{
public int[] inventoryItems;
public InventoryData()
{
inventoryItems = new int[GameConstants.Sizes.TotalInventorySlots];
for (int i = 0; i < inventoryItems.Length; i++)
{
inventoryItems[i] = -1;
}
}
public InventoryData(int[] inventoryItems)
{
this.inventoryItems = new int[GameConstants.Sizes.TotalInventorySlots];
for (int i = 0; i < inventoryItems.Length; i++)
{
this.inventoryItems[i] = inventoryItems[i];
}
}
}