- Fix parentscript missing from npc's - Reworked save/load data - Character data, player coins, character inventory and equipped items now properly saved and loaded
29 lines
666 B
C#
29 lines
666 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[System.Serializable]
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public class InventoryData
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{
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public int[] inventoryItems;
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public InventoryData()
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{
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inventoryItems = new int[GameConstants.Sizes.TotalInventorySlots];
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for (int i = 0; i < inventoryItems.Length; i++)
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{
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inventoryItems[i] = -1;
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}
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}
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public InventoryData(int[] inventoryItems)
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{
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this.inventoryItems = new int[GameConstants.Sizes.TotalInventorySlots];
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for (int i = 0; i < inventoryItems.Length; i++)
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{
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this.inventoryItems[i] = inventoryItems[i];
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}
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}
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}
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