RiftMayhem/Assets/Scripts/AbilitySystem/Effects/PoisonEffectInstance.cs
Pedro Gomes 2773ef7d6e Player Death Update
- Players can now die (finally)
- Solo players have a single cheat death per scene (reviving automatically after the first death)
- group players have revive mechanic, where a player faints when his health gets to 0, creating a revive circle around him, other players can stand on it to revive him. if after x seconds they don't get revived they bleed out and stay perma death until scene changes or all players die
- Multiple VFX added using post processing for cheat death, fainting, reviving, and perma death events.
- stopped players from moving and pressing keys when dead
- enemies now change target if they try to attack a dead/fainted target.
2024-07-20 19:49:14 +01:00

24 lines
572 B
C#

using Photon.Pun;
public class PoisonEffectInstance : BaseDamageOverTimeEffectInstance
{
public override DamageOverTimeType DamageType => DamageOverTimeType.Poison;
[PunRPC]
public void RPC_ApplyDamageOverTimeEffectPoison(int effectIndex, float value)
{
ApplyEffect(StatusEffectIndexer.Instance.StatusEffects[effectIndex], value);
}
[PunRPC]
public void RPC_EffectAppliedPoison()
{
OnEffectStackAddedEvent.Invoke();
}
[PunRPC]
public void RPC_EffectEndedPoison()
{
OnEffectEnded.Invoke();
}
}