2024-12-21 20:37:52 +00:00

35 lines
1004 B
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Blood2
m_Shader: {fileID: 4800000, guid: 4e85c25c93842b2418b4e112dfa76739, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 5
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 3000
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _MainTex:
m_Texture: {fileID: 2800000, guid: 080224932d8e82448b992ba986b21771, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _InvFade: 1
- _TintColorFactor: 1.75
- _TintColorFactor2: 0.75
- _TintColorFactor3: 0.75
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _TintColor: {r: 0.7647059, g: 0.17993079, b: 0.17993079, a: 1}
- _TintColor2: {r: 1, g: 1, b: 1, a: 1}
- _TintColor3: {r: 1, g: 1, b: 1, a: 1}