2025-02-21 18:35:51 +00:00

18 lines
501 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "PotionAbility", menuName = "RiftMayhem/AbilitySystem/Abilities/PotionAbility", order = 1)]
public class PotionAbility : BaseAbility
{
[Header("PotionPercentValue:")]
public float healingPercent;
public override void Execute(Taggable user)
{
userHealth = user.GetComponent<Health>();
userHealth.ChangeValue(userHealth.GetMaxValue() * healingPercent);
}
}