RiftMayhem/Assets/Scripts/SaveData/GameStatePersistenceManager.cs.meta

12 lines
243 B
Plaintext

fileFormatVersion: 2
guid: eba2eb97b22b81b4b91f69fcf4681041
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: