RiftMayhem/Assets/Scripts/Networking/NetworkedAreaOfEffect.cs

152 lines
3.9 KiB
C#

using Photon.Pun;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NetworkedAreaOfEffect : MonoBehaviour, IPunObservable
{
[Header("Visuals:")]
[SerializeField] private GameObject telegraph;
[SerializeField] private GameObject effectVisual;
[Header("Physics:")]
[SerializeField] private LayerMask abilityHitLayer;
[Header("Set by Code")]
public PhotonView photonView;
public PhotonView owner;
public Taggable ownerTag;
public AreaOfEffectAbility ability;
public float radius;
public float telegraphDelay;
public float lifeSpan;
private PhotonView possibleTarget;
private Taggable target;
private List<Taggable> targets = new List<Taggable>();
private Vector3 resizedByAbility = new Vector3();
private Collider[] hits;
private void Awake()
{
photonView = GetComponent<PhotonView>();
}
public void Init()
{
if (photonView.IsMine)
{
resizedByAbility.x = radius * 2;
resizedByAbility.z = radius * 2;
telegraph.transform.localScale = resizedByAbility;
effectVisual.transform.localScale = resizedByAbility;
photonView.RPC(nameof(RPC_RemoteInit), RpcTarget.Others, AbilityIndexer.Instance.Abilities.IndexOf(ability));
StartCoroutine(ApplyTelegraphDelay(telegraphDelay));
}
}
[PunRPC]
private void RPC_RemoteInit(int abilityIndex)
{
ability = (AreaOfEffectAbility)AbilityIndexer.Instance.Abilities[abilityIndex];
}
IEnumerator ApplyTelegraphDelay(float delay)
{
ShowTelegraph();
yield return new WaitForSeconds(delay);
ApplyArea();
}
private void ApplyArea()
{
ShowEffectVisual();
CheckSurroundings();
StartCoroutine(SelfDestruct());
}
private void CheckSurroundings()
{
hits = Physics.OverlapSphere(this.transform.position, radius, abilityHitLayer);
foreach (Collider collider in hits)
{
Debug.Log("hit collider " + collider.name);
possibleTarget = collider.GetComponentInParent<PhotonView>();
if (possibleTarget != null)
if (possibleTarget == owner) continue;
target = collider.GetComponentInParent<Taggable>();
Debug.Log("hit collider, Got taggable: " + target.name);
if (target == null) continue;
Debug.Log("hit collider, targetTag: " + target.targetTag.name);
foreach (TargetTag tag in ability.targettingTags)
{
Debug.Log("hit collider, ability.Tags: " + tag);
}
if (!target.IsValidTarget(ability.targettingTags)) continue;
Debug.Log("hit collider, added target: " + target.name);
targets.Add(target);
}
foreach (BaseEffect effect in ability.abilityEffects)
{
effect.ApplyEffect(ownerTag, targets);
}
}
private void OnDrawGizmos()
{
Gizmos.color = Color.red;
Gizmos.DrawWireSphere(this.transform.position, radius);
}
IEnumerator SelfDestruct()
{
yield return new WaitForSeconds(lifeSpan);
PhotonNetwork.Destroy(photonView);
}
private void ShowTelegraph()
{
telegraph.SetActive(true);
effectVisual.SetActive(false);
}
private void ShowEffectVisual()
{
telegraph.SetActive(false);
effectVisual.SetActive(true);
}
public void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info)
{
if (stream.IsWriting)
{
stream.SendNext(telegraph.activeSelf);
stream.SendNext(effectVisual.activeSelf);
}
if (stream.IsReading)
{
telegraph.SetActive((bool)stream.ReceiveNext());
effectVisual.SetActive((bool)stream.ReceiveNext());
}
}
}