RiftMayhem/Assets/Scripts/AbilitySystem/AreaOfEffectAbility.cs

72 lines
2.2 KiB
C#

using Photon.Pun;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "AoEAbility", menuName = "RiftMayhem/AbilitySystem/Abilities/Area of Effect Ability", order = 0)]
public class AreaOfEffectAbility : BaseAbility
{
public GameObject aoePrefab;
public LayerMask movementMask;
public float lifeSpan;
public float radius;
public float telegraphDelay;
private GameObject instantiatedArea;
private NetworkedAreaOfEffect networkedAreaOfEffect;
Camera cam;
Ray ray;
RaycastHit hit;
private void Awake()
{
cam = Camera.main;
}
public override void Execute(PhotonView user, Taggable userTag)
{
base.Execute(user, userTag);
if (cam == null)
cam = Camera.main;
ray = cam.ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(ray, out hit, 100f, movementMask))
{
instantiatedArea = PhotonNetwork.Instantiate("Abilities/" + aoePrefab.name, hit.point, Quaternion.identity);
networkedAreaOfEffect = instantiatedArea.GetComponent<NetworkedAreaOfEffect>();
networkedAreaOfEffect.owner = user;
networkedAreaOfEffect.ownerTag = userTag;
networkedAreaOfEffect.ability = this;
networkedAreaOfEffect.radius = radius;
networkedAreaOfEffect.telegraphDelay = telegraphDelay;
networkedAreaOfEffect.lifeSpan = lifeSpan;
networkedAreaOfEffect.Init();
}
}
public override void Execute(PhotonView user, Taggable userTag, Vector3 point)
{
base.Execute(user, userTag, point);
instantiatedArea = PhotonNetwork.Instantiate("Abilities/" + aoePrefab.name, point, Quaternion.identity);
networkedAreaOfEffect = instantiatedArea.GetComponent<NetworkedAreaOfEffect>();
networkedAreaOfEffect.owner = user;
networkedAreaOfEffect.ownerTag = userTag;
networkedAreaOfEffect.ability = this;
networkedAreaOfEffect.radius = radius;
networkedAreaOfEffect.telegraphDelay = telegraphDelay;
networkedAreaOfEffect.lifeSpan = lifeSpan;
networkedAreaOfEffect.Init();
}
}