62 lines
1.4 KiB
C#

using System;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using UnityEngine.Events;
namespace Kryz.CharacterStats.Examples
{
public class ItemSlot : MonoBehaviour, IPointerClickHandler, IPointerEnterHandler, IPointerExitHandler
{
[SerializeField] protected Image image;
public UnityEvent_Item OnRightClickEvent = new UnityEvent_Item();
protected Item _item;
public Item Item {
get { return _item; }
set {
_item = value;
if (_item == null) {
image.enabled = false;
} else {
image.sprite = _item.Icon;
image.enabled = true;
}
}
}
public void OnPointerClick(PointerEventData eventData)
{
if (eventData != null && eventData.button == PointerEventData.InputButton.Right)
{
//Debug.LogError("PointerClick");
//Debug.LogError(Item);
//Debug.LogError(OnRightClickEvent);
if (Item != null && OnRightClickEvent != null)
{
OnRightClickEvent.Invoke(Item);
//Debug.LogError("right click: " + Item.ItemName);
}
}
}
protected virtual void OnValidate()
{
if (image == null)
image = GetComponent<Image>();
}
public virtual void OnPointerEnter(PointerEventData eventData)
{
ItemTooltip.Instance.ShowTooltip(Item);
}
public void OnPointerExit(PointerEventData eventData)
{
ItemTooltip.Instance.HideTooltip();
}
}
}