40 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
namespace Kryz.CharacterStats.Examples
{
public class CharacterStats : MonoBehaviour
{
public CharacterStat Strength;
public CharacterStat Agility;
public CharacterStat Intelligence;
public CharacterStat Spirit;
public CharacterStat Vitality;
public Dictionary<string, CharacterStat> statsDictionary = new Dictionary<string, CharacterStat>();
public UnityEvent onUpdateStatValues = new UnityEvent();
protected virtual void Awake()
{
statsDictionary.Add(nameof(Strength).ToLower(), Strength);
statsDictionary.Add(nameof(Agility).ToLower(), Agility);
statsDictionary.Add(nameof(Intelligence).ToLower(), Intelligence);
statsDictionary.Add(nameof(Spirit).ToLower(), Spirit);
statsDictionary.Add(nameof(Vitality).ToLower(), Vitality);
}
public void IncreaseAllStatPoints(int amount)
{
Strength.BaseValue += amount;
Agility.BaseValue += amount;
Intelligence.BaseValue += amount;
Spirit.BaseValue += amount;
Vitality.BaseValue += amount;
onUpdateStatValues.Invoke();
}
}
}