Pedro Gomes 1298ca35ca Base Effect stat influence update
- all effects now properly scale with stats, making it possible to scale with multiple stats
2024-07-20 10:56:54 +01:00

72 lines
2.5 KiB
C#

using Kryz.CharacterStats;
using Kryz.CharacterStats.Examples;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "InstantEffect", menuName = "RiftMayhem/AbilitySystem/Effects/Instant Effect", order = 1)]
public class InstantValueEffect : BaseEffect
{
public float baseValue;
[Header("Optional Modifiers for damage / healing based on target")]
public float AlliedTargetMultiplier = 1f;
public float EnemyTargetMultiplier = 1f;
Health targetHealth;
private float finalValue;
private CharacterStats stats;
public override void ApplyEffect(Taggable user, List<Taggable> targets)
{
foreach (Taggable target in targets)
{
Debug.Log($"Applied instant effect of {GetCorrectValueSign(user, target)} to target {target.name}");
targetHealth = target.GetComponent<Health>();
if (targetHealth != null)
targetHealth.photonView.RPC(nameof(targetHealth.RPC_ChangeValueHealth), targetHealth.photonView.Owner, GetCorrectValueSign(user, target));
//targetHealth.ChangeValue(target.targetTag == TargettingTag.Enemy ? -value : value);
}
}
private float GetCorrectValueSign(Taggable user, Taggable target)
{
stats = user.GetComponent<CharacterStats>();
GetFinalValue(stats);
return user.targetTag.AlliedTags.Contains(target.targetTag) ? (finalValue * AlliedTargetMultiplier) : (-finalValue * EnemyTargetMultiplier);
}
/*
private CharacterStat GetCorrectStat(CharacterStats stats) //TODO: make it use multiple stats correctly
{
for (int i = 0; i < influencingStats.Count; i++)
{
if (stats.statsDictionary.ContainsKey(influencingStats[i].statTag.name.ToLower()))
{
Debug.Log($"Influencing effect using: {influencingStats[i].statTag.name.ToLower()}");
return stats.statsDictionary[influencingStats[i].statTag.name.ToLower()];
}
}
return null;
}
*/
private void GetFinalValue(CharacterStats stats)
{
finalValue = baseValue;
if (stats != null)
{
foreach (var statInfluence in influencingStats)
{
if (stats.statsDictionary.TryGetValue(statInfluence.statTag.name.ToLower(), out CharacterStat stat))
{
finalValue += stat.Value * statInfluence.percentInfluence;
}
}
}
}
}