14 lines
279 B
C#
14 lines
279 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class RandomBook : MonoBehaviour
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{
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[SerializeField] private List<GameObject> books;
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private void Awake()
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{
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books[Random.Range(0, books.Count)].SetActive(true);
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}
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}
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