Arcane/Magic explosion prototype criado knowledge level changed to scriptable começado prefabs de systems criados e atualizados
76 lines
1.6 KiB
C#
76 lines
1.6 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.Events;
|
|
|
|
public class InputHandler : MonoBehaviour
|
|
{
|
|
#region Singleton
|
|
public static InputHandler instance;
|
|
private void Awake()
|
|
{
|
|
if (instance == null)
|
|
instance = this;
|
|
|
|
else if (instance != this)
|
|
Destroy(gameObject);
|
|
|
|
//DontDestroyOnLoad(gameObject);
|
|
}
|
|
#endregion
|
|
|
|
public UnityEvent LeftMouseButtonPressed;
|
|
public UnityEvent LeftMouseButtonReleased;
|
|
public UnityEvent RightMouseButtonPressed;
|
|
public UnityEvent RightMouseButtonReleased;
|
|
|
|
public GameEventFloat SpellPressed;
|
|
|
|
// Start is called before the first frame update
|
|
void Start()
|
|
{
|
|
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
#region LeftMouseButton
|
|
if (Input.GetMouseButtonDown(0))
|
|
{
|
|
LeftMouseButtonPressed.Invoke();
|
|
}
|
|
if (Input.GetMouseButtonUp(0))
|
|
{
|
|
LeftMouseButtonReleased.Invoke();
|
|
}
|
|
#endregion
|
|
|
|
#region RightMouseButton
|
|
if (Input.GetMouseButtonDown(1))
|
|
{
|
|
RightMouseButtonPressed.Invoke();
|
|
}
|
|
if (Input.GetMouseButtonUp(1))
|
|
{
|
|
RightMouseButtonReleased.Invoke();
|
|
}
|
|
#endregion
|
|
|
|
|
|
#region Spell1
|
|
if(Input.GetKeyDown(KeyCode.Alpha1))
|
|
{
|
|
SpellPressed.Raise(1);
|
|
}
|
|
#endregion
|
|
|
|
#region Spell2
|
|
if(Input.GetKeyDown(KeyCode.Alpha2))
|
|
{
|
|
SpellPressed.Raise(2);
|
|
}
|
|
#endregion
|
|
}
|
|
}
|