Pedro Sangue3 Gomes 0b530ca632 Spellcasting system começado
Arcane/Magic explosion prototype criado
knowledge level changed to scriptable começado
prefabs de systems criados e atualizados
2019-12-05 00:44:41 +00:00

76 lines
1.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class InputHandler : MonoBehaviour
{
#region Singleton
public static InputHandler instance;
private void Awake()
{
if (instance == null)
instance = this;
else if (instance != this)
Destroy(gameObject);
//DontDestroyOnLoad(gameObject);
}
#endregion
public UnityEvent LeftMouseButtonPressed;
public UnityEvent LeftMouseButtonReleased;
public UnityEvent RightMouseButtonPressed;
public UnityEvent RightMouseButtonReleased;
public GameEventFloat SpellPressed;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
#region LeftMouseButton
if (Input.GetMouseButtonDown(0))
{
LeftMouseButtonPressed.Invoke();
}
if (Input.GetMouseButtonUp(0))
{
LeftMouseButtonReleased.Invoke();
}
#endregion
#region RightMouseButton
if (Input.GetMouseButtonDown(1))
{
RightMouseButtonPressed.Invoke();
}
if (Input.GetMouseButtonUp(1))
{
RightMouseButtonReleased.Invoke();
}
#endregion
#region Spell1
if(Input.GetKeyDown(KeyCode.Alpha1))
{
SpellPressed.Raise(1);
}
#endregion
#region Spell2
if(Input.GetKeyDown(KeyCode.Alpha2))
{
SpellPressed.Raise(2);
}
#endregion
}
}