14 lines
302 B
C#
14 lines
302 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class IdleRotation : MonoBehaviour
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{
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[SerializeField] private float speed;
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// Update is called once per frame
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void Update()
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{
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transform.Rotate(Vector3.up, Time.deltaTime * speed);
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}
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}
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