RiftMayhem/Assets/Scripts/Controllers/CameraFollowCharacter.cs
Pedro Sangue3 Gomes 3fe65ec877 first commit
2019-12-02 22:36:04 +00:00

23 lines
634 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraFollowCharacter : MonoBehaviour
{
[SerializeField] private Transform character;
[SerializeField] private Vector3 positionOffset;
[SerializeField] private float lerpSpeed;
// Start is called before the first frame update
void Start()
{
transform.position = character.position + positionOffset;
}
// Update is called once per frame
void Update()
{
transform.position = Vector3.Lerp(transform.position, character.position + positionOffset, Time.deltaTime * lerpSpeed);
}
}