23 lines
634 B
C#
23 lines
634 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CameraFollowCharacter : MonoBehaviour
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{
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[SerializeField] private Transform character;
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[SerializeField] private Vector3 positionOffset;
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[SerializeField] private float lerpSpeed;
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// Start is called before the first frame update
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void Start()
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{
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transform.position = character.position + positionOffset;
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}
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// Update is called once per frame
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void Update()
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{
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transform.position = Vector3.Lerp(transform.position, character.position + positionOffset, Time.deltaTime * lerpSpeed);
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}
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}
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