25 lines
482 B
C#
25 lines
482 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Pickup : MonoBehaviour
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{
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public GameEventFloat onPickupEvent;
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[Space]
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[Space]
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[Space]
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[Space]
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[SerializeField] private float pickupAmount;
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private void OnTriggerEnter(Collider other)
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{
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if(other.gameObject.tag == "Player")
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{
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onPickupEvent.Raise(pickupAmount);
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this.gameObject.SetActive(false);
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}
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}
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}
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