Pedro Sangue3 Gomes 3fe65ec877 first commit
2019-12-02 22:36:04 +00:00

64 lines
1.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class ClickToMove : MonoBehaviour
{
private Camera cam;
private NavMeshAgent agent;
private Animator anim;
public Vector3 CurrentVelocity;
public float CurrentVelocityMagnitude;
public bool leftPressed = false;
public bool casting = false;
// Start is called before the first frame update
void Start()
{
agent = GetComponent<NavMeshAgent>();
cam = Camera.main;
anim = GetComponentInChildren<Animator>();
InputHandler.instance.LeftMouseButtonPressed.AddListener(ToggleMouseState);
InputHandler.instance.LeftMouseButtonReleased.AddListener(ToggleMouseState);
}
void Update()
{
if (leftPressed)
{
MoveToClickedPoint();
}
CurrentVelocity = agent.velocity;
CurrentVelocityMagnitude = agent.velocity.magnitude;
anim.SetFloat("VelocityMagnitude", CurrentVelocityMagnitude);
}
public void ToggleMouseState()
{
leftPressed = !leftPressed;
}
public void MoveToClickedPoint()
{
Ray ray = cam.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if (Physics.Raycast(ray, out hit, 100))
{
agent.SetDestination(hit.point);
}
}
public void ForceStop()
{
agent.isStopped = true;
}
public void RestartAgentMovement()
{
agent.isStopped = false;
}
}