29 lines
798 B
C#

using Photon.Realtime;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "GameEvent_RoomList", menuName = "Wavefunction/Event/New GameEvent RoomList", order = 1)]
public class GameEvent_RoomList : ScriptableObject
{
private List<GameEventListener_RoomList> listeners = new List<GameEventListener_RoomList>();
public void Raise(List<RoomInfo> roomList)
{
for (int i = listeners.Count - 1; i >= 0; i--)
{
listeners[i].OnEventRaised(roomList);
}
}
public void RegisterListener(GameEventListener_RoomList listener)
{
listeners.Add(listener);
}
public void UnRegisterListener(GameEventListener_RoomList listener)
{
listeners.Remove(listener);
}
}