28 lines
739 B
C#
28 lines
739 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
[CreateAssetMenu(fileName = "GameEvent_String", menuName = "Wavefunction/Event/New GameEvent String", order = 1)]
|
|
public class GameEvent_String : ScriptableObject
|
|
{
|
|
private List<GameEventListener_String> listeners = new List<GameEventListener_String>();
|
|
|
|
public void Raise(string s)
|
|
{
|
|
for (int i = listeners.Count - 1; i >= 0; i--)
|
|
{
|
|
listeners[i].OnEventRaised(s);
|
|
}
|
|
}
|
|
|
|
public void RegisterListener(GameEventListener_String listener)
|
|
{
|
|
listeners.Add(listener);
|
|
}
|
|
|
|
public void UnRegisterListener(GameEventListener_String listener)
|
|
{
|
|
listeners.Remove(listener);
|
|
}
|
|
}
|