RiftMayhem/Assets/Scripts/Networking/NetworkedChanneling.cs
2025-06-10 19:18:05 +01:00

187 lines
5.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class NetworkedChanneling : MonoBehaviour
{
[Header("Visuals")]
[SerializeField] protected GameObject visuals;
[Header("Physics:")]
[SerializeField] protected LayerMask abilityHitLayer;
[Header("Set by Code")]
public Taggable ownerTag;
public Health ownerHealth;
public Mana ownerMana;
public ChanneledAbility ability;
public float duration;
public bool canHitSelf;
public bool followUser;
public bool allowAiming;
public float radius;
public float healthCostPerTick;
public float percentHealthCostPerTick;
public float manaCostPerTick;
public float percentManaCostPerTick;
private float finalHealthCostPerTick;
private float finalManaCostPerTick;
public bool channeling = false;
private float endTime;
protected Taggable target;
protected List<Taggable> targets = new List<Taggable>();
protected Collider[] hits;
public BoxCollider OptionalBoxOverlap;
ProjectileSpawnLocationController aimController;
private CastingStateController castingStateController;
public UnityEvent<Taggable, List<Taggable>> onTickHappened = new UnityEvent<Taggable, List<Taggable>>();
protected void OnTickPerformed()
{
onTickHappened.Invoke(ownerTag, targets);
}
protected virtual void Awake()
{
}
public virtual void Init(ref Coroutine channelingCoroutine)
{
channeling = true;
aimController = ownerTag.GetComponentInChildren<ProjectileSpawnLocationController>();
castingStateController = ownerTag.GetComponentInChildren<CastingStateController>();
channelingCoroutine = StartCoroutine(ExecuteChanneling());
if (followUser)
StartCoroutine(FollowUser());
StartCoroutine(SelfDestruct());
}
IEnumerator FollowUser()
{
while (Time.time < endTime)
{
this.transform.position = ownerTag.transform.position;
if (allowAiming)
{
this.transform.forward = aimController.GetLookat();
}
yield return new WaitForEndOfFrame();
}
visuals.SetActive(false);
}
IEnumerator ExecuteChanneling()
{
visuals.SetActive(true);
endTime = Time.time + duration;
while (Time.time < endTime)
{
yield return new WaitForSeconds(0.5f);
if (!HasEnoughResourcesForNextTick())
{
castingStateController.ResetChannelingCast();
CastBarHandler.Instance.CancelChannelingOnButtonReleased();
channeling = false;
DisableVisuals();
break;
}
HandleCostsForNextTick();
CheckSurroundings();
}
}
private bool HasEnoughResourcesForNextTick()
{
finalManaCostPerTick = manaCostPerTick + ownerMana.GetMaxValue() * percentManaCostPerTick;
finalHealthCostPerTick = healthCostPerTick + ownerHealth.GetMaxValue() * percentHealthCostPerTick;
return ownerMana.EnoughMana(finalManaCostPerTick) && ownerHealth.EnoughHealth(finalHealthCostPerTick);
}
private void HandleCostsForNextTick()
{
ownerMana.ChangeValue(-finalManaCostPerTick);
ownerHealth.ChangeValue(-finalHealthCostPerTick);
}
public void DisableVisuals()
{
visuals.SetActive(false);
}
protected virtual void CheckSurroundings()
{
if (!channeling) return;
if (OptionalBoxOverlap != null)
{
hits = Physics.OverlapBox(OptionalBoxOverlap.transform.position, OptionalBoxOverlap.size / 2f, OptionalBoxOverlap.transform.rotation, abilityHitLayer);
}
else
{
hits = Physics.OverlapSphere(this.transform.position, radius, abilityHitLayer);
}
targets.Clear();
foreach (Collider collider in hits)
{
Debug.Log("hit collider " + collider.name);
target = collider.GetComponentInParent<Taggable>();
if (target == null) continue;
if (target == ownerTag && !canHitSelf) continue;
//Debug.Log("hit collider, targetTag: " + target.targetTag.name);
foreach (TargetTag tag in ability.targettingTags)
{
Debug.Log("hit collider, ability.Tags: " + tag);
}
if (!target.IsValidTarget(ability.targettingTags)) continue;
Debug.Log("hit collider, added target: " + target.name);
targets.Add(target);
}
foreach (BaseEffect effect in ability.abilityEffects)
{
effect.ApplyEffect(ownerTag, targets);
}
OnTickPerformed();
}
protected IEnumerator SelfDestruct()
{
yield return new WaitForSeconds(duration + 1f);
Destroy(this.gameObject);
}
protected void OnDrawGizmos()
{
Gizmos.color = Color.red;
Gizmos.DrawWireSphere(this.transform.position, radius);
}
}