2025-02-21 18:35:51 +00:00

45 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class JoinParty : MonoBehaviour
{
[SerializeField] private StringSharedField partyName;
[SerializeField] private Button button;
private void Start()
{
button.interactable = false;
}
public void OnInputFieldChanged(string value)
{
partyName.Value = value;
button.interactable = !string.IsNullOrEmpty(value);
}
/* public void JoinOrCreateParty()
{
if(!PhotonNetwork.IsConnectedAndReady)
{
PhotonNetwork.ConnectUsingSettings();
StartCoroutine(JoinOrCreateAfterConnect());
button.interactable = false;
return;
}
PhotonNetwork.JoinOrCreateRoom(partyName.Value, new RoomOptions { MaxPlayers = 0, EmptyRoomTtl = 0 }, TypedLobby.Default);
button.interactable = false;
}
IEnumerator JoinOrCreateAfterConnect()
{
while (!PhotonNetwork.IsConnectedAndReady)
{
yield return null;
}
JoinOrCreateParty();
}*/
}