45 lines
1.1 KiB
C#
45 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class JoinParty : MonoBehaviour
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{
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[SerializeField] private StringSharedField partyName;
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[SerializeField] private Button button;
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private void Start()
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{
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button.interactable = false;
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}
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public void OnInputFieldChanged(string value)
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{
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partyName.Value = value;
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button.interactable = !string.IsNullOrEmpty(value);
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}
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/* public void JoinOrCreateParty()
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{
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if(!PhotonNetwork.IsConnectedAndReady)
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{
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PhotonNetwork.ConnectUsingSettings();
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StartCoroutine(JoinOrCreateAfterConnect());
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button.interactable = false;
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return;
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}
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PhotonNetwork.JoinOrCreateRoom(partyName.Value, new RoomOptions { MaxPlayers = 0, EmptyRoomTtl = 0 }, TypedLobby.Default);
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button.interactable = false;
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}
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IEnumerator JoinOrCreateAfterConnect()
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{
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while (!PhotonNetwork.IsConnectedAndReady)
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{
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yield return null;
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}
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JoinOrCreateParty();
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}*/
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}
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