2025-06-01 12:19:14 +01:00

17 lines
401 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "Combo Ability", menuName = "RiftMayhem/AbilitySystem/Abilities/Combo Ability", order = 0)]
public class ComboAbility : BaseAbility
{
public List<BaseAbility> comboChain = new List<BaseAbility>();
}
[System.Serializable]
public class ComboState
{
public int currentComboIndex = 0;
}